Monday, 11 October 2010

Maya: Mustang 2010 - Week 02

Here's week two of the mustang. It took far longer this week as we covered more detailing of the car. We focused on modelling and adding some detailing around the front end of the car, with the main focus of adding in detail within the hood and around the wheel arch. A nice technique covered in the tutorial was creating a sharp edge which flows into a smooth curve, we achieved this by creating a diamond shape on the end part of the sharp edge.


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