Thursday, 28 October 2010

Production List Draft #01

On Monday me and the studio sat down and worked out a production list including all the items which will need to be modelled, as well as a list of special effects and basic lighting. A more in depth list will need to be developed discussing exactly what will be needed including; environments, props, characters, uv layouts, textures, lighting, r&d etc. For now this will do as a basic starting point and a good basis to develop from. Its amazing how many objects will be needed just from one basic brain storm session. We decided to split our animation into key scenes o ease out the process of listing all needed items, the list is as follows...

Make Out Point Scene:

Objects to be modelled

  • Moon/Sky
  • Car
  • Ground Environment
  • Shrubbery/Rocks
  • Trees
  • Jock Jacket
  • Pom Poms

Special Effects

  • Mist
  • Blood Splat
  • Alien Glow
  • Backdrop

Lighting

  • Moonlight
  • Car Headlights
  • Interior Car Lights
  • Alien Glow
  • City Lights

Corridor Scene:

Objects to be modelled

  • Basic School Corridor Environment
  • Doors
  • Lockers
  • Lights
  • Noticeboard/Posters
  • Fire Alarm
  • Bin
  • Books

Special Effects

  • Open Door Exterior Backdrop

Lighting

  • Ceiling Lights
  • Exterior Sun Light
  • Back Light

After Practice Jock Scene:

Objects to be modelled

  • Basic Gym Environment
  • Basketball Hoop
  • Basketball
  • Skylights
  • Ceiling Lights
  • Gym Doors
  • Exit/No smoking signs

Special Effects

  • Dust Particles
  • Blood Splat

Lighting

  • Moonlight
  • Ceiling Lights
  • Gym door interior light
  • Back lighting

Janitor Closet Scene:

Objects to be modelled

  • Basic Corridor Environment
  • Door
  • Lockers
  • Posters
  • Closet interior objects

Special Effects

  • Tentacle under skirt

Lighting

  • Interior ceiling lights
  • Closet interior light
  • Back lighting

Locker Room Scene:

Objects to be modelled

  • Basic Corridor Environment
  • Basic Locker Room Environment
  • Door
  • Door Detailing/Signs
  • Key Hole
  • Lockers
  • Bench
  • Toilet/Shower Signs

Special Effects

  • Silhouette x 2
  • Steam/Mist

Lighting

  • Corridor Ceiling Lights
  • Locker Room Lights (switched off)
  • Shower Room Lights (switched on)
  • Back lighting

Final Scene

Objects to be modelled

  • Basic Corridor Environment
  • Lockers
  • Ceiling Lights
  • Water Fountain
  • Bin
  • Noticeboard

Special Effects

  • Dust Particles
  • Flickering Lights

Lighting

  • Ceiling Light
  • Back Lighting

Characters

  • Cheerleaders x 4
  • Alien Creature
  • Basketball Jocks x 4
  • Nerd Girl
  • Locker Room Peeper
  • High School Student Extras

This is just a preliminary basic list, over time items will be added to the list which will be expected, plus a list of what will happen in each scene and what will be required in each scene will be needed to again ease out the production. There will also be a texture list as well as an animation list. As you can see there is a great repeat of items which is a bonus, so this instantly shrinks the list of what will be required, but some alteration will be needed with the repetitions.

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