Monday, 25 January 2010
This short animation's story is based on an alien child's life of normality and how he just wants to be a child. Throughout the animation you notice allot of repetitiveness and start to pick up on how the life of this race should be. Very bland, very normal and very so to say drugged up. Once the child becomes out of control, they send him to the doctors, where they 'fix' him by giving him a drug. This process repeats itself again until the parents give up and send him away, it is only at the end when you realise what the story is actually about, which is how children are brought into the world on Earth.
The look and colour palette of this scene is very stylistic, the overall feel of the colours are pastel based and very warm. A very well done animation, it has a great story, great concept, cg and sound.
This short animations story is based on a wing-less bird nailing a tree to the side of a cliff. Its only at the end again like Ex-ET, when the viewer realises what the animation is about. The birds life long dream to fly, like the other birds. The character, kiwi, finally achieves his dream at the end by jumping of the edge of the cliff, falling past the trees and flying in a vertical way.
This animation is full of little emotions which truly make the character. The cg in this animation is very simple, but its brilliance is based in the story. During the animation, i was not sure on how it was going to end, and i had no idea how much emotion can be shown through a clever story, with simple cg, which this animation has done very well.
Our Wonderful Nature:
This short animations story is based on the mating of the water shrew. Such a simple story, but sheer brilliance, they set the scene of the animation by showing a very peaceful, calm, nature based environment where the water shrew lives. This calms down the excitement of the viewer by making them think its an animation based on nature, which many people may think how boring. But this is greatly not the case. This animation is an epic action based fight scene, which consists of two water shrews fighting for there women. The narrator of the animation goes on to tell the viewers about the speed of which the water shrew lives its life, which is very fast paced. Therefor, finishing the story in less than 30 seconds, but this is not the end, the animation then goes on to show the epic fight scene between the two water shrews, which i might say is very, very comical.
This animation has been produced to a very high standard, the story is simple, the cg is brilliant and the sound effects finish of the animation with its super slow-mo sounds and fast paced squeakiness.
Over all i would say that these animations all have there merits, but its the sheet simpleness and emotion of Kiwi, which i rate to be the best.
Sunday, 24 January 2010
I'm happy with the out come of this project, i agree with and did acknowledge the critiques thrown at me during the presentation, that some improvements could have been made, noticeably in the lighting, some rim light on the wall closest to the camera and on the chaise-lounge would have been nice.
I think a notable well done should be said to Ruben, Leo, Sam and Ethan. They were the presentations which really stood out to me.
Now its on to Unit 4: Storytelling, this should be really interesting, judging on the rather wacky envelopes we received any way. The random words i received for this project are...
And a Lasso.
I have yet to read the brief, so I'm not sure what this project is completely yet, but, I'm all ready imagining a chef character which could be in my story. I suppose this is a good thing though, even if there is no human characters again.
Also, a good bye to Phil 'Photoshop' Hoskin's, which sounds like a wrestler :D you have taught us a lot and i think without you we definitely would not have the outcomes that we have had for the last two projects. Hopefully we do have you again for some projects yet to come.
Thursday, 21 January 2010
Wednesday, 20 January 2010
Ive also decided to take away the plug socket and lamp, there was no logic to them, i was going to have the knocked over lamp, but took that out so there was no need for the plug socket. I was also going to have a lamp, but i takes away from the drastic blue lighting. I think the simplicity is its strong point.
Tuesday, 19 January 2010
Monday, 18 January 2010
My random object for the scene, which will be placed on top of the chaise-lounge will be a rubic's cube. Not only will it be as random as a rubic's cube but the squares will be layed out to replicate an arrow pointing around the corner.
Heres some quick textures for the ruibic's cube, but im thinking i will now model it in Maya.
Sunday, 17 January 2010
Saturday, 16 January 2010
Tuesday, 12 January 2010
When i press 6 nothing happens, or when i first apply the shader the shade of grey does not change. But when i go into the attributes, it shows that the shader is on there.
Any ideas why this is happening and how to fix this?
Monday, 11 January 2010
I am still in the progress of modelling the chaise-lounge which is getting the better of me and i think the last objects i need to model would be a wall lamp above the picture frame and my random object.
At first i modelled the draws stitched into the dressing table, but then when i comes to texturing it i didn't want to make things too difficult in laying out the UV's, so i modelled them separately, overall the model is rather simple and should be fine to lay out at texture. Its mostly square based with the occasional circle.
The main roads are fine, it just getting on to them that's the problem. Its also does not help by the fact that I'm still quite ill. I'm pretty sure my immune system seizes to exist.
If any one could post any information on today's lecture i would be grateful, my apologies again.
Sunday, 10 January 2010
As you can tell from these objects, the style/design of the room has changed. Since modelling the dressing table, which is the object i built my room around, the average clean hotel room from the 90's just does not seem to fit the bill any more. So i have decided to go for a more upper class, still basic but more posh hotel room.
By changing the style of the room this means i can have more extravagant items of furniture. I have decided to go for a chaise-lounge, which will fill the empty space on the left hand side of my set.
A while back Phil mentioned something along the lines, the wrong object in the right place can set the imagination flowing. This is exactly what i am going to do, I'm thinking i need an object on top of the chaise-lounge. So far the object which comes to mind is a silk dress or lingerie of some sort lying across the top of it. But then on the other hand i could have a completely opposite random object which has nothing to do with the room.