Tuesday, 22 March 2011

Transcription Work Update

Its been a while since i have posted any progress updates within production so i felt it was necessary to do a post and get my work up. I am now out of the PreVis stage of production and am slowly modelling the buildings which will be within my environment. So far i have modelled a low poly building, which in fact has taken some time as this building will be re-used through out the environment. The model is 95% ready to be textured, and is successfully destroyed. The technique which i have used is to take minor chunks of brick and concrete out of the window ledges and put minor props such as the window railings and frames off kilter to create the illusion that the overall building has been destroyed, and the rest of the work will be done within the texture work.

To destroy the window ledges and take chunks of brick out of the the geometry i have put two edge loops running down the brick where i want the chunk to begin and end, i then used the split poly tool to sketch in the chunk and repeated it equally on the other side. I then deleted the face which will be the chunk missing, filled the hole and then used the split poly tool again the stitch the missing chunk together, and finished off by softening the edges and bevelling the edge of the chunk.

I have also modelled some basic rubble props which i will scatter around the scene and make piles of rubble out of, and have now moved on to model some more buildings which will fill the scene which is based on my concept art in the previous post. The buildings within my scenes will never be modelled any further than the front few faces, and will range in terms of detail depending on how close they will to the camera, for example the very first row of houses will be high res as they will be the closest to the camera, the middle set of buildings which will run down both sides of the road will be low res, and the final left side buildings will be high res as this is where the camera finishes it movement.

Whilst modelling the set for my environment i have also been thinking about the alien ship which will be in my scene, and the living room interior as this is where i plan to capture the attention of peoples emotion. So, rather than 'Google-ing' some random photographs of families during the war(which chances are wont match up), i have instead asked my Nan for some family photos of her and her parents (my great grandparents) during the war. This not only eliminates the task of having to look for photos, but also adds a more personal touch of nostalgia to the piece.

Friday, 18 March 2011

Goodnight Mister Tom

Some one has kindly uploaded the entire film onto YouTube which has been to my advantage. At about 8:00 minutes onwards there are some great references to what the rubble and after mass during the Blitz would have looked like, as well as some nice reference to what an apartment block would have looked like. On a side note, I'm well into production now so i feel as though an update on my progress will be needed soon, as well as a rather large folder of reference imagery.

Thursday, 17 March 2011

Doctor Who - The Empty Child

Earlier on today Phil directed me to check out a Doctor Who episode named 'The Empty Child' for its rich use of lighting and attention to detail. As you can see in the clips below the lighting is set to create a warm homely feel which is exactly what i need within the first 20 seconds of my animation. The clips are also full of references for the 1940's family home during the Blitz, which indeed will be of some use to me when it comes to modelling and texturing my living room.

Wednesday, 16 March 2011

Camera Movement PreVis

I have now hopefully finished the PreVis stage of this project, a stage which is fundamental to this project as i am laying down the foundation in which i shall work up from. It also allows me to fully realise the camera movement which aided by the soundtrack allows me to gather a sense of pace and timing. The camera movement has taken longer than predicted, but i felt it was necessary as the timing is key to creating the animation which i have set out to complete. The movement of the camera needs to match the timing of the soundtrack to create the correct sense of nostalgia and emotion. Creating this piece of camera movement has been a trial and error experience, but i am happy with the end result. I started of by creating a motion path in which i attached the camera to, but i found this process to be more hassle than it was worth, so i ended up by animating the camera by key framing the translate and rotate channels, which i then fine tuned with the use of the graph editor.

The animation will begin by fading in from black as the intro section of the music begins and the camera starts to move, there for the camera will never be static and will always have some sort of movement. The animation will end by the camera panning up to reveal the alien ships in the sky. As the camera pans up to reveal the ship, the shot will carry on panning up which will then reveal an alien ship dierctly above and behind the camera, so as the ship moves away the camera will follow it and  fade to black. The sound track still needs a serious amount of work, the sound track will need to sound as if it is being played from the 1940's radio, it will need to be cut and looped to match the camera movement, and there will be some static noise added to the song. Aswell as this i will need to slowly lower the volume of the radio to match the distance of the camera and will also need to add in some atmospheric ambient noise, and a sound for the alien ship.

Sunday, 6 March 2011

Tutorial: Week 05

For this weeks tutorial i presented Alan the almost complete piece of exterior concept art which i had been working on, which you can see is now in its complete form below. I'm glad to say that the piece went down well with Alan, and it will work well as a basis in which i should base my production on. I will however have to add in some extra buildings which are not seen within the concept, these buildings will serve as a starting point for my animation and a means of closing off the 3D world and stitching the combination of a 2D matte painting of the cities background and 3D together. Since the tutorial i have started working on the previs for my animation as well as still thinking about the interior and alien ship concept art. A process which Alan suggests i finish whilst starting production, and i should then end up with 3 finished pieces of concept art; the alien ship, the interior environment, and the exterior environment. Now its time to move on into the realms of maya and produce my animation...

Wednesday, 2 March 2011

Exterior Enviornment Matte Painting

I haven't been posting much work on the blog recently, but that does not mean i have not been doing it. After a rather long process i am pleased to say that i have finally finished my exterior concept piece. I'm not entirely happy with the piece but it is finished to a decent standard which now allows me to move on in this project. I decided to create a matte painting rather than a digital painting from scratch for many reasons, the two most important being; i have always wanted to create a successful matte painting, and i am aiming to create a realistic environment, so why not take realism and edit it in a way to suit me. Other reasons include, the addition of extra detailing, the ability to destroy a building, and a pre-set composition through the use of existing perspective lines within the photographs and Photoshops 'Free Transform' and edit 'Perspective' tool. Creating this piece has been a great learning curve and quite enjoyable to do.

Below is an influence map of images which i have used as reference and for a sense of direction, as well as a page of images which i have used to create the matte painting, some of which i photographed myself in London, and others which i have taken from the Internet. As well as this there is a development image which shows the work in progress of the painting and the process which i followed to produce the piece. I started by gathering a composition and perspective using various different buildings, i then painted over the buildings to make them look destroyed, and then added in extra detailing such as rubble and the electricity poles. Once i had created a working composition which was then edited to look destroyed i then repeated the process of painting in the dirt and destruction multiple times gather the extra detail. I then applied a sky and light source, multiple layers of highlights and shadows, and then finished off the painting with a final adjustment to the Hues/Saturation to apply a more cold feeling to the image.

Upon completion of the painting i then adjusted the painting colour scheme a few more times to create different looking images which show a slightly different mood in each of them, I'm not entirely sure which one works the best, but i think they all have there merits. I started off this piece with the intentions of creating a matte painting which would have a very loose painted layer which would add to the effect of the destruction, which i think i have achieved within this painting.