Creating the joints and binding the character took a longer amount of time than anticipated, but the extra amount of time spent making sure the joints and geometry stretched properly was worth it. Whilst creating the joints i managed to miss one out and parent them together incorrectly so this meant i had to spend even more time correcting these problems, which if Alan wasn't there to help with, i would most probably still be doing now. I have also spent some time using nDynamics on the loin cloth to make the material move like cloth, below is a test shot of how it looks, which i am pretty happy with. Whilst binding the character i animated the joints so it was easy to see the deformation, sadly i managed to delete all the animation before play blasting the final binded character, however i do have a play blast of the process around half way through. Now its time to rig the character, and post some work on the 'Easter Island-esque' statue.