Tuesday, 21 June 2011

Transcription Continued - Right Buildings WIP 02

Back to the right set of buildings now, Ive added in some more edges and wooden beams/struts, to make the overall building look more destroyed. The entire building is modelling wise is now complete with the UV's laid out, exported, and ready for texturing. It seems as though all I'm doing this project is laying out UV's, which as you all know is extremely fun :D As you can see most of the geometry added is within the edge of the destroyed side of the building, the basement windows, and the left side of destruction has been slightly adjusted to make sense. The next step will be to texture this building, and then move onto the left side of the street again.

Sunday, 19 June 2011

Transcription Continued - Alien Ship WIP 02

Not much of change on the ship but worth an update, i have now worked on the underneath part of the ship and have also started to add in some more detailing, it may look slightly odd at this minute in time, but hopefully as it further develops it will make more sense. Also i have finished the colour map for the left tall building with the addition of the integrated posters on the wall, a simple but effective task.

Friday, 17 June 2011

Transcription Continued - Alien Ship WIP 01

Mixing up the production flow of this project now with the addition of the alien ship. Its in its early days but the basic shape is in. So far i have worked on the shape and topology of the top shell of the ship, and have roughed in the under side, its tail, and some boosters (that's right boosters). The idea for the ship for it to be based on the shape of the existing air craft the Zeppelin, but take influence from WWII submarines and bombs. 

Transcription Continued - Left Buildings WIP 01

Today i have been working on the textures for the tall building which will be on the left side of the street. This was quite an interesting process and this texture is by far the most detailed one that i have ever produced, and has been a joy to create. Texturing the front of the house was pretty generic, but working on the side of the house that would have been interior was quite fun. A majority of the textures have been Internet sourced, with a few of my own photos such as bricks and dirt. I'm still yet to create the bump and spec, but up on completion i think its time for some UFO modelling. Also i am yet to work on integrating the posters onto the wall.

Tuesday, 14 June 2011

Transcription Continued - Right Buildings WIP 01

The basic model for the right set of buildings along the street are in place and have there UV's laid out ready for texturing. Some minor work is still needed along the top part of the building, some basement windows will be added along the bottom part of the buildings, and some destruction will be added to the whole on the left hand side of the building, but other than that this building is pretty much ready to be textured

Monday, 13 June 2011

Transcription Continued - Lamp Post

Here's a basic model of a 1940's street lamp which will run down the paths of my street. The geometry is pretty basic and the UV's are now laid out so the model is ready to be textured. I plan on completing all the modelling needed for the scene and then will move onto the texturing stage.

Sunday, 12 June 2011

Transcription Continued - Rocks!

Little update on the project. Previously i had modelled a few items here and there to build a collection of rubble which i can add to. I have now created some rock using the good old fashioned rock gen. Which can be found HERE, you can create low or high poly rocks which depending on how you are going to texture them, can have there UV's laid out easily. These rocks will be used through out the scene as parts of rubble, which will sit along side purpose built objects to fit the scene.

Saturday, 11 June 2011

Transcription Continued - Living Room WIP 01

Moving on from the bus for the time being, i have started to re-work the living room. So far i have focused on creating the hole in the ceiling. I felt as though the ceiling previously was missing something, and was probably to worse part of the room, so now i have started to add a hole on the ceiling which would have been caused by the attack. I feel it also adds more dynamic to the room and should make it more interesting on the eye. This also means that i will be able to add in more rubble, and some dust particles. 

To finish off the hole in the ceiling, i will add in some broken wires/cables, parts of wood and rubble hanging down from the ceiling, some planes with textured wall paper/plaster hanging around the edge of the hole to make the hole seem as though it has been torn through, and some cracks running along the ceiling. As well as this i will also need to add some basic geometry the room above, to make it seem more believable.

Thursday, 9 June 2011

Transcription Continued - Bus WIP 03

The basic shape for the bus is in place, now its a matter of filling in the holes and destroying the thing. Ive got some nice reference images to work to so it shouldn't be too difficult. Ill do so by using the split polygon tool to break away and bend pieces of the bus, then use the broken pieces as rubble around the bus on the floor. Also i need to model in a basic chassis and some head-lamps to finish off the model. Following on from a previous post on modelling destruction, Digital Tutors have a great tutorial HERE on Modeling Architectural Destruction in Maya, which is well worth a watch for anyone interesting in environment work.

Monday, 6 June 2011

Transcription Continued - Bus WIP 02

Little update on the bus, i have now modelled the roof of the bus (which was a slight pain modelling the corners to cure and work), and have also started working out the rear end of the bus and its interior. Working out what is needed within the interior and what i can get away with will be of great help, as the final scene will be quite heavy on its poly count.

Sunday, 5 June 2011

Transcription Continued - Bus WIP 01

After a much needed break, Ive picked up where i left off on the transcription project. As it needs to be completed by the end of June, i feel as though i have a fair amount of time to finish it to a great standard. Ive started by working on the props within the scene and working out simple but effective ways of creating destruction. Tonight i have worked on the bus which will be placed within the scene, i plan on modelling the bus as a whole first, then going in and modelling the destruction of the bus afterwards. This allows me to work on my modelling skills, and also gives me some parts of geometry that i can use for rubble around the bus. The bus is pretty much complete, all that is left to finish the model will be to model the roof, wheels, and minor details.

Also i found some great videos HERE on creating destruction, hard surface modelling and texturing.

Wednesday, 1 June 2011

Models & Metaphors - Maya Tutorials

Here is the majority of the maya tutorials set to us for the models & metaphors project, unfortunately i was unable to complete a select few of the tutorials, such as the match moving and the leg part of the high res character tutorials, all of which i shall complete in the near future. This units tutorials have been very interesting to learn as they included new skills, as well as strengthening some of prior knowledge. In particular the nCloth tutorials were of great help during my project as i needed to animate the loin cloth of my character, but i found the most interesting tutorial to be the static shot, as learning the process of match moving and lighting via render layers will be very helpful in future projects.

Match Moving - Static Shot

Environment Shadow Cast

Beauty Pass

Object Shadow Cast

Window Reflection

Orrery Reflection
Final Comp
High Res Character Modelling

Dynamics - Active/Passive Bodies, Soft Bodies, nCloth