Moving along now, the exterior lighting is in place, but i realised the rim lights should be put in place after the textures have been applied. Ive also started to experiment with the sky and how it will affect the lighting of the scene.To add colour to the scene i have used two area lights with a redish tint, this will be used to show the glow of fire which might be animated to flicker. I think the sky is working, and serves for the overall colour pallet, although I'm now wondering how i should produce some movement in the clouds so the scene does not appear too static.
|Exterior Lighting WIP set-up; ray trace shadows, Ambient Occlusion, colour area lights, bus rim light, sky.|
|Exterior Scene Set-up|