Its official, production for mine and Sam's collaboration has begun. A side from the pre-viz me and Sam have been working on i decided to spend the night modelling a generic shack that can be used numerous times within the environment (within variation), as well as a basic model for some texture experiments. This is the high-res version of the shack which will be close to the camera, with a low-res version on its way. I also spent the evening working out a nice showcase scene in which we can simply pop our models into for nice presentation.
|Generic Shack - High Res: Render|
|Generic Shack - High Res: Wire Frame|
|Generic Shack - Low Res: Wire Frame|