Sunday, 19 February 2012

Tutorial #02

The purpose of this tutorial was to further develop and refine my idea proposed in tutorial #01. The main subjects discussed included the setting, aesthetic of the illustration, and some early character sketches were proposed.

From the influence maps posted in a previous post, its clear that there are various different directions in which i can take the project, with the most tasking decision being the overall setting for the illustration. I know that i want to set the illustration in the 50's, which i saw as a rather important piece of information, as this meant that i now had an overall aesthetic and time period to work to.

This therefore answered my question about whether the illustraton is set in the contemporary modern day, or whether it was set 60 years ago. However an interesting point was raised; the illustration can be set in the modern day but still have an overall 50's aesthetic, a good example being Pixar's Monsters Inc. The design aesthetic for Monsters Inc is very 50's inspired, however it is set entirely in the modern day. This can be seen in the introduction for the film which which reflects the concept art and aesthetic of the film, and displays an influence the work produced by Saul Bass.
Saul Bass (May 8, 1920 – April 25, 1996) was a graphic designer and filmmaker, best known for his design of film postersand motion picture title sequences.During his 40-year career Bass worked for some of Hollywood's greatest filmmakers, including Alfred Hitchcock, Otto Preminger, Billy Wilder,Stanley Kubrick and Martin Scorsese. Amongst his most famous title sequences are the animated paper cut-out of a heroin addict's arm for Preminger's The Man with the Golden Arm, the credits racing up and down what eventually becomes a high-angle shot of the United Nations building in Hitchcock's North by Northwest, and the disjointed text that races together and apart in Psycho.

(Psycho 1998, original can not be embedded)

The setting for the environment affects certain design elements of the character, i.e the little girls hair style, her clothing, and accessories. Therefore i knew that i needed to figure out the design of the environment before i could work on these areas of her design. However the design of her body and face would remain the same either way, so i was able to work on this without a decision. Some initial character sketches will be posted in a later post soon to come. The next stage of the project will be to make the neccassary design decisions enabling me to move forward with the project and undergo some further research in the basis of the illustration.

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