Tuesday, 28 February 2012

Tutorial #03

Today's tutorial was very helpful in gathering an idea of the hurdles that i will need to overcome for this project. This was helpful as it gave me an idea of where to go next, and what to think about before i come to doing them, some key points were the technical aspects of the project such as; how to create the little girls hair, how to light the scene, and how to render the scene. Before i begin production it is clear that there is still plenty of work to produce, however after today's tutorial some reassurance set it, and i now feel I'm on a steady path to a successful major project. 

To finish off the pre-production stage of the project i need to produce; a finalised character with supporting art work, an accurate environment period set to the 50's which also matches the style put in place by the design of the character, and a simple design for the tentacle within the illustration - a fairly simple task as i want it to have an instantly recognisable effect on the viewer. 

Some tasks that i will need to complete in production, which were mentioned in the tutorial include:

Character:

Sub surface scattering, for a more realistic yet stylised image.

A system for creating the hair, some idea were discussed along the lines of maya hair in combination with modelled nurb surface hair, and the maya shave and haircut plugin.

Environment:

Well crafted models with a high level of quality throughout.

A lighting setup, depending on how the character is textured, in combination with the hair.

Render layers/passes, i.e breaking down the scene for maximum control.

There is a lot of work to be done and a lot of production work that needs to be figured out during the r&d stage of the project. I plan on completing the pre-production stage of the project by the next tutorial, which will allow me to move into production where it will be full steam ahead,

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