A minor update on the body model. After viewing the silhouette of the character, it became clear that the eyes were far so bug like and petruded too far out of her face to remain cute. With the general rule of thumb that the larger the eye the cuter the character, i have attempted to maintain this idea by keeping the size of the eye the same, but squashing the eye so it sits more flush to the face. I also re-sculpted the geometry around the eye by bringing it all forward and further flattening the front of the face. Overall I'm rather happy with the model as it is, with just some minor lumps and bumps to sort out. I will now move on to lay out the UV's for the character, replace the eyes, and bind the geometry to a some joints for posing.