The characters body has finally been skinned to a set of joints created for positioning the character in the scene. I followed the basic pipeline on rigging for animation, however as this is a still image i am able to cut some corners in the geometry not folding in the proper fashion, all of which can be solved with some clusters and lattice deformers. The skinning process is complete up until the addition of controls, which wont be needed in this piece. As you can see the characters UV's are correctly laid out, and the addition of a throat has been added. The next stage of the characters production will be to pose the body, and add cluster controls/blendshapes to pose the face.
|Character Throat WireFrame|