Here's the basic SSS shader for the character. So far there is a subdermal, and a scatter weight map plugged into the shader. The next stage will be to add the colour map, possible bump, and to further refine the shader once setup in the environment. Overall I'm very pleased with the outcome so far - the SSS shader aids in taking the image to a new level of quality. Below we have the final product, and some WIP renders taken whilst tweaking the shader to achieve the final result.
|Character Sub Surface Scatter Shader|
|Character Sub Surface Scatter Shader WIP's|