Saturday, 26 May 2012

Character Production #10 - Shader/Lighting

With the illustration now piecing together, i am pleased to show you the lighting and shading for the character. The character has a separate light set-up to the environment, however it follows the same principles. A Key light to get the base, some rim lights to allow the model to stand out from the rest of the image, and some bounce lights to create a more realistic render. The SSS skin shader has had some further tweaks to make the character appear more pasty and child like, and the mouth is in a work in progress stage.

Character Lighting/Shader Render
Character Light Set-Up

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