With the illustration now piecing together, i am pleased to show you the lighting and shading for the character. The character has a separate light set-up to the environment, however it follows the same principles. A Key light to get the base, some rim lights to allow the model to stand out from the rest of the image, and some bounce lights to create a more realistic render. The SSS skin shader has had some further tweaks to make the character appear more pasty and child like, and the mouth is in a work in progress stage.
|Character Lighting/Shader Render|
|Character Light Set-Up|