Thursday, 30 August 2012

Hallway Textures

The textures for the hallway have remained pretty much the same, with just some minor adjustments made to the shaders to enable them to work with the new lighting setup. I've also changed the floorboards as i wasn't happy with how crisp they were before. Next step, the textures for the bathroom.

Tuesday, 28 August 2012

Tentacle SSS

With the lighting complete, i have now moved onto begin shading and texturing the scene. I've started with the tentacle, as i feel it was rather under nourished in the previous illustration. Ive adjusted some of the SSS settings in an attempt to make the tentacle seem more fleshy.
    

Monday, 27 August 2012

Lighting Complete

The lighting is pretty much complete now, time to move onto shading and texturing scene. I have added a third light source which would be a window to the left of the bathroom out of view, added some bounce light on the character, and have also tweaked the rim lighting on the tentacle and character.

Friday, 24 August 2012

New and Improved

It's been a while since i have posted any updates on any projects, but a lot has happened since then. Mainly to do with some well needed relaxation periods, but other than that I've been working on the re-re-edit of my major project - 'The Toilet Terror' 3D illustration. I have rendered out a turn around for the character for my show reel which can be seen below, and the illustration itself is in quite an interesting stage. So far i have modelled the characters hair, re-adjusted the composition of the piece, changed the position of the tentacle to one which is much more satisfying, and am currently working on a new, improved lighting setup. I have focused on the hallway and the character so far, with some work done on the window in the bathroom. Some more updates will be posted soon.