A mean stupid dragon concept. Somthing to lighten the mood of the blog slighty, inspiration drew from Dreamworks How to Train Your Dragon.
Friday, 19 October 2012
Monday, 15 October 2012
I've decided to expand my portfolio slightly, in an attempt to broaden my search for employment within CG. This has been done via the completion of a mini project of mine, which was to create a small environment piece for games. Working to some pre existing concept art, which can be seen below, i have modelled and textured a building which would work within a games engine - however, the image has been rendered in Mental Ray rather than a games engine itself.
Its a low poly model with just 2432 polygons, and the detailing of the building has been focused on in the textures. There are 2 x 2048 maps, and 3 x 1024 maps, all of which consist of a diffuse map, normal map, and a specular map. The lighting consists of a HDRI map in an IBL dome, and two standard directional (one for key, and one for rim) with the shadows set to raytracing. Some minor work has been done in post in an effort to set the scene of the environment that this building will take place in, such as the background, rain, and fog.
Posted by Richard V-C at 03:33